![]() ![]() ![]() The big single-player ticket in Super Rush is Adventure Mode: an RPG-ish story mode that sees you levelling up a Mii golfer as you work your way through a series of tournaments and saving the kingdom in the process. Online multiplayer is there, and it’s nice to have the option of long-distance play with friends and family, but it just doesn’t have the same energy. This goes for the other modes too, albeit to a lesser extent. Constantly having your efforts to sink your final putt disrupted is a lot more fun when it’s a good friend sitting next to you doing the disrupting. The flip side of that coin is that it’s far less fun when you’re playing solo against bots, or even online with strangers, as frantic fun turns into frustration and annoyance. It’s a mix of strategy, as you weigh up the risks and rewards of gunning for more distant, less targeted holes or the close ones that everyone else is surely going for, and the hectic energy of everyone trying to interfere with one another as much as possible, with all sorts of traps and obstacles that are designed specifically to be turned into weapons.īattle Golf, in particular, is the kind of chaos that makes local multiplayer an utter delight-the golf version of Mario Party or four-player Super Smash Bros with all items turned on. The latter is pure chaos: golf in an arena, where you can shoot for any of the nine available holes but each hole can only be sunk once, and the first player to claim three takes the win. ![]() ![]() The former is a variation of golf that factors both speed and stroke count into scoring, where efficiently racing to where your ball landed (and maybe knocking other players down along the way) is just as important as getting in under par. These arcade twists are there in every mode, but they really shine in Speed Golf and Super Rush’s new Battle Golf. Do you want the raw power of Donkey Kong or the finesse that Peach wields? A super shot that can travel unimpeded through hazards or one that can knock other players out of position while they’re trying to putt? Every course leaves plenty of room for creative play, rewarding skillful shots while also tempting you to take big risks with ridiculous outcomes when things go wrong.Ī roster of different golfers who all pack different stats and special moves adds an interesting dynamic to each game. You’ve got rocky mountains with cliff faces to navigate (with the aid of tornadoes, obviously) a rain-drenched forest where storm clouds can zap you if you hit the ball too hard a golf version of Bowser’s Castle, fire traps and all. Things start off fairly straightforward with Bonny Greens, which mostly functions like a stock-standard, real-life golf course, but after that, all bets are off. Mario Golf: Super Rush sports some truly inventive courses. Far from a detailed simulation, it’s a game you can pick up and have fun with regardless of your golfing expertise you still have to be mindful of things like wind, surface elevation, and the lie of the land-and with experience comes the ability to better use these things to your advantage-but that’s balanced out with fun powerups and delightful unrealistic hazards like Bob-ombs scattered about the course. The basic idea is simple: it’s golf, but with Super Mario characters, locations, and themed course hazards. Mario Golf: Super Rush brings that same ethos to Nintendo Switch, adding a couple of neat new modes into the mix, but mostly just staying true to what’s always made Mario Golf so enjoyable. Since Mario’s (somewhat dubious) inclusion in the Golf for NES, iterations of Mario Golf have appeared on most Nintendo platforms, putting a comical, arcade-style twist on the age-old game while still keeping its depth intact. Golf has long been a staple of the Mushroom Kingdom’s sporting adventures. ![]()
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